Software used: Blender 3D, Cycles ray-tracing render engine, Eevee real-time render engine, Materialize (PBR texture maps), Adobe Photoshop
Character model: Pineapple
Character model: Avocado
Character model: Broccoli
Character model: Mushroom
Character model: Carrot
Character model: Garlic
Character model: Eggplant
Character model: Cabbage
Character 3-Point Lighting
IKEA Lamp model
Archviz (including custom couch modeling and texturing)

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